Gamified aspects in eLearning can help employees stay interested for longer periods, allowing them to complete more information in less time.
FREMONT, CA: Today, gamification offers numerous benefits for businesses and employees with the incorporation of games and gaming elements into the elearning. Gamification in eLearning proves beneficial for both the business and the participants in many ways, including:
Promotes Active Learning
Gamification encourages students to participate actively in their education by giving them several opportunities to interact with the material. Rather than passively receiving information, students can evaluate their understanding and receive immediate feedback.
Encourages Continuous Learning
Gamification's competitive feature can motivate users to improve their scores or advance to the next level, promoting lifelong learning. Users are also more inclined to return to a module if they believe they can improve their score, implying that they will remember the knowledge through repetition.
Gamified aspects in eLearning can help employees stay interested for longer periods, allowing them to complete more information in less time. Learners can, for example, complete three ten-minute quizzes instead of spending half an hour watching a training film.
Increases the Number of Enjoyable Learning Opportunities
Gamification encourages employees to stay engaged for longer lengths of time and makes learning more pleasant. This makes eLearning less of a job and more of a fun activity for users to engage in.
Enables Businesses to Collect Statistics on Their Performance (And Track Performance Against Learning Objectives)
Gamified assessments can help learning and development teams acquire valuable insights into employee performance and identify areas or concepts where employees may want additional training. This can be used to assist shape future eLearning content and highlight areas where existing courses should be improved.
Gamification's Limitations in Elearning
While gamification offers several advantages, it is not appropriate for every situation. When dealing with more serious or complex themes, such as compliance, gamifying the content may not be appropriate because it may detract from the main ideas or takeaways.
Before deciding if gamification will be beneficial, one should approach each topic or module as unique and determine the learning objectives. Gamified content may or may not be appropriate for the firm, depending on its culture and industry; therefore, keep this in mind while creating eLearning content.