How Mobile-Based Education Apps are Altering Student Learning

It's more important than ever to learn digitally. Student life would be incomplete without their ubiquitous use of laptops, smartphones, and tablets.

FREMONT, CA: Digital learning has never been more relevant. The use of laptops, cell phones, and tablets has become fundamental to the student experience. In 2017, 94.3 percent of students had smartphone access at home. Many further have access to laptops and tablets. Concurrently, the U.S. government initiated measures to expand school access to broadband Internet. The outcome? From 2013 to 2016, the number of school districts with high-speed broadband increased by 58 percent. However, not everyone is similarly excited. Concern has been made by health professionals and educators regarding the excessive usage of screens. However, there is no doubt that mobile-based educational applications are transforming education.

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According to experts, the global mobile learning market is projected to reach USD 280.08 billion by 2027, expanding at a CAGR of 36.45 percent from 2020 to 2027. Furthermore, students utilize mobile devices independently of how their parents and professors perceive their use.

According to a 2019 report by Edison Research, smartphone usage among individuals aged 12 and over is 84 percent. Also, according to a recent survey, nearly 80 percent of students complete some or all of their coursework on mobile devices. And about 40 percent of students use research platforms and learning management systems via mobile devices. If given the option, 54 percent and 60 percent of students would choose to use apps to view class slides and check-in with professors, respectively. Consequently, school districts and universities across the nation have introduced mobile learning projects.

There are several significant advantages to adopting mobile apps:

Mobile-based educational applications can aid in enhancing overall academic performance: Mobile applications can improve learning retention and, consequently, academic success. Research indicates that the usage of leaderboards in game-based learning can significantly impact academic success. For example, female undergraduates who participated in game-based education (with a leaderboard displaying women in the top positions) had a greater level of academic identification (psychological/emotional commitment to academics). Game-based learning appears to improve motivation, which may positively impact academic performance.

Mobile-based education applications can be used to teach new technological skills: As the scope and sophistication of technology expand, students must possess the skills necessary to maximize their potential. Big data analytics, app-enabled interfaces, IoT, and cloud computing top the list of technologies that businesses must implement to remain relevant in the age of the fourth industrial revolution. The tech skills gap has continued to increase, posing a danger to the competitiveness of these businesses. However, it is possible to invert this paradigm. Facilitate STEM-based learning using resources like the Khan Academy iPad app and the free SoloLearn app. Ultimately, students who learn new technologies will be better positioned for success in a job market that is continually expanding.

Teachers can use mobile-based education apps to provide more individualized attention to students.

Educators are frequently unable to give each kid the attention they need because of classroom numbers. Consequently, kids may lose interest in learning. The benefit of apps is that each lesson can be customized to the student's skill level. Flexible educational apps provide personalization instead of a one-size-fits-all approach that is less likely to produce positive outcomes.

Mobile Apps Make Learning Enjoyable: Innovative learning applications can make learning enjoyable for students, mainly by employing gamification. According to research, game-based interfaces in non-game contexts can increase retention and engagement.

Mobile applications can enhance cognitive function: Despite the importance of extracurricular activities for youngsters, apps can help foster intellectual curiosity and improve memory. Moreover, despite the lack of unanimity, strategy game applications are at the very least cognitively challenging. Mobile learning applications have demonstrated potential for boosting student retention and, eventually, graduation rates. Students spend a significant amount of time in front of screens, so focusing on worthwhile screen-time activities may yield exponential returns.

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